Ultimate backup tool v2.0 final download4/22/2024 The Tonyhax International loader provides the ability to properly play backup CD-R and ‘imported region discs’ on all PS1 consoles, and all supported early PS2 consoles (Japanese, USA, and PAL models SCPH-10000-SCPH-39004). The Tonyhax International loader can be booted with a flashed cheat cart, a flashed memory card, a save game exploit, a CD-R, or even a GameShark Code. The Tonyhax International loader is the program that once started enables the use of backup CD-Rs or import PS1 discs. Japanese PS2 Console Loader Instructions (SCPH-10000-SCPH-39000)Īmerican/European PS1/PS2 Console Loader Instructions (SCPH-1001-SCPH-39004) Japanese PS1 Console Loader Instructions (SCPH-1000-SCPH-100) Uses a different build system compatible with the mipsel-none-elf toolchain and more operating systems.Īdded APv1 bypasses for Panekit: Infinite Crafting Toolbox Japan Rev 1, Silent Hill Japan Rev 2, and Doko Demo Issho Demo 2 Japan.įixed APv1 bypass for Doko Demo Issho Demo 1 Japan, Doko Demo Issho Japan, Metal Gear Solid Integral Japan Disc 1, and Metal Gear Solid Integral Japan Disc 2. This is accomplished by a special xStation ROM version. Supports TOCPerfect Patching a CD image directly to use the Tonyhax International loader as a way to remove some of the limitations of using the CD Player Swap Trick as a boot method, or to make a ‘protected non-stealth mod-chip console compatible patched CD-R’ that directly boots without needing to go through any other boot method.Įnables speeding up xStation boot time and allows for applying codes to games Full Booted by xStation. Dare I say this is the world’s first open source PSX GameShark. Supports applying user-supplied GameShark codes to any game it booted by the Tonyhax International loader. Supports more games with additional copy protection routines, by using a completely different anti-piracy bypass system. Supports more save game exploits, enabling the use of even more PSX game discs to start the Tonyhax International loader.īoots more games via the FreePSXBoot exploit successfully. Starts the Tonyhax International loader faster using ps1-packer decompression techniques. You can still however access the CD Player/Memory Card Manager by powering on the console with the CD drive open, and then pressing X when prompted in the Tonyhax International loader. Whenever the flashed cartridge is plugged into the back of a PSX console model with a cartridge port on the back when you power it on the Tonyhax International will boot instead of the shell program/BIOS (Sony screens/CD Player/Memory Card Manager). Supports flashing the Tonyhax International loader to a GameShark, Action Reply, or similar PSX cheat cartridge. Supports starting the Tonyhax International loader with GameShark Codes and any PSX cheat device using the new GameSharkHAX boot method. Supports all PS1 Consoles (Japanese, American, European, SCPH-1000-SCPH-102) and Early PS2 Consoles (Japanese, American, European, SCPH-10000-SCPH-39004). Tonyhax International is developed by Alex Free and MottZilla with many new features and upgrades compared to the original Tonyhax, some of which are listed below: Tonyhax International is a fork of the Tonyhax “Software backup loader exploit thing for the Sony PlayStation 1” originally created by Socram8888. With git push origin vA.B.CbD.devN The Ultimate Backup CD-R/Import Disc Loader Soft-Mod Solution For The Original PlayStation & Early Models Of PlayStation 2īrought to you by Alex Free, MottZilla, Patchouli (karehaani), and SylverReZ (M4x1mumReZ). If you want, again for test purposes, to trigger a PyPI deployment towards, tag the commit before you push it with a development release tag, like vA.B.CbD.devN, then explicitly push the tag and the branch at the same time e.g. Just make sure that you remove such tags, and potential draft releases, after usage. If you need to trigger a job for test purposes (e.g.īecause you changed something to the pipeline), create a branch or a tag with an underscore at the end of their name. The release manager reviews then the draft release, names and describes it before they makes it visible.Īn automated Pypi release is foreseen but not yet implemented. GitHub releases are generated as draft only on Git tags looking like a release. Each modification to master happens through a Pull Request (PR) which triggers a pipeline job, which must be succesful for the merge to have a chance to happen.
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